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原文地址:http://www.battle.net/forums/thr ... 7743
我想,我们中大多数人都关心的一个问题就是,虫族什么时候能被造好(公布)?
很多人猜测要在11月,因为一直以来的模式是这样的。 (它就像一个三个月的循环,即先是人族,然后是神族)
对虫族的更新,我现在已经渐渐失去好奇心了。
有谁知道,它将与什么时候公布?
Cavez 回应:
我们将尽快将虫族公布于众。我们并不是有意保密,只是设计它的工作还没有完成。早在游戏还没有对外宣布之前,我们就已经着手人族和神族的设计工作(也就是说,设计一个种族的时间远比我们看到的3个月要多的多)。
我们并不是在建造一个埃非尔铁塔,但我们不会因此而等待下一个blizzcon(此句好象是一个隐寓)。 我们很高兴地把东西列于网上,给大家看。对于虫族来说,还没有一件十分有轰动意义的事情发布,虽然这个种族的宣布会是一个很大的乐趣.。
翻译:sc2c.com lamarq
以下是Karune为新截图虫族单位作出解释[召唤翻译ing..]
Karunehas answered a couple questions on the Baneling, bringing us that muchcloser to understanding this deadly new Zerg unit.
If you are referring to the blobsof green in the first screenshot, those are the exploded corpses of theBanelings. Those creatures are currently quite the melee killers inStarCraft II.
Original thread here.
In another thread, one battlenet forumer discussed why a 'Baneling Drop' could be very devastating. Here's what Karune replied:
You are absolutely correct, thisis one of the best economy raiding strategies at the moment for Zerg.If you can get some Banelings into the enemy's peon line, you cansignificantly stifle their economy, as well as force them into adefensive minded mentality. Nonetheless, there are counters to this,such as if you are playing Terrans, you can upgrade your Command Centerto a Planetary Fortress, thus defending your economy from light raids.Luckily, those Banelings have very little hit points, and are easy tokill with ranged weapons. You know, despite hating them initially, I've actually warmed up toBanelings pretty quickly . I've always thought of Zerg as 'frail, butdeadly if they can get into melee range', and Banelings certainly fitthat bill :]. Plus, they're technically a melee unit, so between them,the Zergling, and the Ultralisk, we could be seeing three feared meleeunits for Zerg in SC2, which makes me a happy chappy as I'm a big fanof that
Original thread here.
Another forumer asked if the Baneling's attack damaged friendly units. Here's what Karune had to say:
Currently, the Banelings' attackdoes not harm friendly units, adding to their deadliness. This ofcourse may be subject to change in the future to maintain balance. I hope that lack of friendly fire with Banelings makes its way into the final version of the game
Original thread [url=http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=125132& =2]here[/url].
Finally, in response to large amounts of fan disapproval with the 'overly colourful' look of SC2, Karune said:
I think you can expect changes.How much and how huge those changes are will be a matter of opinion.The team has heard some feedback from the community that is concernedthat the look of SC2 is too "colorful" and that more "realistic" colorchoices would be more in keeping with the original StarCraft. We saw alot of these types of posts early on after we made the announcement. Ijust spoke to Sam Didier (our Art Director) about this issue and hetells me that in order to make the units read well we have added A LOTof team color which really blows the units out and makes them looksuper-colored especially with the brighter colors (red, blue). The artteam plans to take one or more passes over all the units in the game totry to balance out team color so it still works for game play but looksless bright and more in keeping with the original StarCraft. Changes tothe over-all look to the game are always an option and the team isalways tuning and trying to balance out the look of the game.
I currently love the way SC2 looks at the moment, so I'm scaredit'll look worse if they change its look. That said, who knows? Itmight look even better, but I really like the way it looks right now :
Original thread here.
[ 本帖最后由 朴善英 于 2007-11-28 19:49 编辑 ] |
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