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[翻译]星际争霸全部的补丁更新信息(更新到104)

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发表于 2007-3-29 10:40 |只看该作者 |倒序浏览
- Custom AI has been strengthened, beware.
自定义游戏的ai增强了,请小心。
- Invincible Drone bug has been fixed.
修正了无敌工蜂的bug
- Starcraft compatibility with Brood War implemented.
开发了原版和母巢之战的兼容性。
- You can select all burrowed units of the same type or cloaked units of the
  same type by using the Ctrl+select
method or by double clicking.
现在可以用Ctrl+select或者双击选择多个处于隐型/钻地的单位了
- If you have multiple Carriers or Reavers selected you can build Interceptors
  and Scarabs for all of them at the same time.
现在可以同时为所有的航母/甲虫同时补充小飞机/子弹了。
- Cooldown times of units being dropped out of transports corrected.
被控投下单位的冷却时间问题被修正了。

- Stim Pack causing Firebats to fire slowly corrected.
兴奋剂使火焰兵移动速度变慢的问题修正了

- Zergling adrenal gland upgrade effects corrected.
小狗肾上腺素的升级效果被修正了。

============================
1.04 Balance Changes
============================
平衡性修正:
人类:
隐飞
造价减少到150水晶,100气体
对地攻击的冷却时间增加
对空攻击增加为20
TERRAN:
Wraith
- Decreased cost to 150 minerals, 100 gas.
- Increased cooldown rate of ground attack.
- Increased air to air damage to 20.
运输机:
少量增加了速度。
Dropship:
- Increased speed slightly.
- Although the patch.txt included with patch 1.04 states that dropship buildtime was increased, this is INCORRECT.
尽管这个补丁文件生命建造时间增加了,但是实际上并没有
Science Vessel:
- Decreased cost to 100 minerals, 225 gas.
- Increased acceleration.
- Increased overall damage of Irradiate.
- Increased sight radius.
科学球:
减少造价到100水晶,225气体。
加速度增加了。
辐射的总伤害增加了。
视野半径增加了。

Battlecruiser:
- Increased its starting armor to 3.
- Increased Yamato Cannon damage to 260.
占列舰:
起始装甲增加为三。
大和火炮的威力增加到260
Goliath:
- Increased ground damage to 12.
- Increased effectivness of weapon upgrade on ground to air weapon system.
巨人:
对地供给增加为12
现在地对空可以被升级了。
Nuke:
- Nuclear Missiles build faster.
核弹:
建造速度增加。
ComSat:
- Decreased energy cost to 50.
雷达:
能量消耗减少为50
Starport:
- Decrease cost of Starport to 150 minerals, 100 gas.
- Decreased add-on cost of Control Tower to 50 minerals, 50 gas.
- Decreased build time.
飞机场:
建造消耗减少为150/100
附属减少为50/50
减少了建造时间。

总评:

这个版本实际上大大增强了人族,所有的修改全部是对人族有利的。

===============================
PROTOSS:
Archon:
- Increased acceleration.
执政官:
加速度增加
Dragoon:
- Decreased cost to 125 minerals, 50 gas.
- Decreased build time.
- Increased range upgrade (Singularity Charge) by 1.
龙骑士:
减少造价到125/50
建造时间增加
射程升级的效果+1
High Templar:
- Decreased energy cost of Hallucination to 100.
圣堂武士:
减少幻像魔法消耗到100
Scout:
- Increased Air to Air damage to 28.
- Increased shields to 100 and hit points to 150.
- Increased cooldown rate of ground attack.
侦察机:
对空供给增加到28
Hp增加到150/100
对敌的攻击间隔变长
Carrier:
- Changed build cost to 350 minerals, and 250 gas.
- Increased hit points of Carrier to 300.
- Increased starting armor of Carrier to 4.
- Increased Interceptor shields and hitpoints to 40.
- Increased Interceptor damage to 6.
航母:
造价修正为:350/250
增加生命值到300
增加初始装甲到4
增加拦截机的生命到40
增加拦截机的攻击力到6
Arbiter:
- Decreased cost to 100 minerals, 350 gas.
仲裁:
造价减少到100/350
Shuttle:
- Increased build time.
穿梭机:
增加建造时间
Reaver:
- Increased build time.
甲虫:
增加建造时间
Templar Archives
- Increased cost to 150 minerals, 200 gas.
圣堂武士塔
增加造价到150/200
Citadel of Adun
- Decreased cost to 150 minerals, 100 gas.
速度塔:
减少造价到150/100
Stargate:
- Decreased cost to 150 minerals, 150 gas.
- Decreased build time
星空门:
减少造价到150/150
减少制造时间。
Robotics Facility:
- Increased build time.
机械工厂:
增加制造时间。
Robotics Support Bay:
- Increased cost to 150 minerals, 100 gas.
机械研究中心:
增加造价到150/100
Observatory:
- Decreased cost to 50 minerals, 100 gas.
观测站:
减少造价到50/100
Forge:
- Decreased cost to 150 minerals.
锻炉:
减少造价到150
Photon Cannon:
- Decreased build time.
光炮:
减少建造时间。
Fleet Beacon:
- Decreased cost of "Increased Carrier capacity" upgrade to 100minerals, 100 gas.
- Decreased research time of "Increased Carrier capacity" upgrade.
空间导航站:
减少“增加携带拦截机数量”升级的花费到100/100
减少了他的研究时间。
Shield Battery:
- Increased starting energy to 100.
- Increased effective range of 'Recharge Shields'.
电池:
增加起始能量到100
增加了有效范围。

总评:
修正比较大的一个补丁,几乎修改了所有的兵种和建筑物的属性。


ZERG:
Overlord:
- Increased speed bonus for "Pneumatized Carapace" upgrade.
- Decreased research time of "Ventral Sacs" upgrade.
宿主:
升级速度之后的速度增加了
减少了腹囊所需要的升级时间。
Scourge:
- Increase hit points to 25.
自杀飞机:
增加生命到25
Hydralisk
- Increased build time.
刺蛇:
增加建造时间
Mutalisk
- Although the patch.txt included with patch 1.04 states that Mutalisk buildtime was increased, this in INCORRECT.
飞龙:
此补丁生命建造时间增加,但是实际上并没有修改。
Queen:
- Increased range of Broodling by 1.
- Increase energy cost of Parasite to 75
- Decreased Parasite casting range to 12.
女皇:
增加了1 格broodling地射程
Defiler:
- Increased cost to 50 minerals, 150 gas.
蝎子:
减少造价到50/150
Hatchery:
- Decreased the speed at which the Hatchery/Lair/Hive spawn new larva.
- Decreased build cost to 300 minerals.
- Increased build time.
巢:
减少了出现新的卵的书简
减少造价到300
增加了建造时间。
Sunken Colony:
- Decreased cost of Sunken Colony upgrade to 50 minerals.
- Decreased build time.
- Increased attack rate of Sunken Colony.
- Increased damage to 40.
蛇刺
减少造价到50水晶
减少了建造时间
增加了攻击距离
增加伤害到40
Spore Colony:
- Decreased build time.
- Changed damage type to normal.
对空塔:
减少了建照时间
修改攻击方式为普通
Greater Spire:
- Increased build time.
大龙塔:
增加了建造时间。

总评:
似乎减弱了低级兵种的能力,加强了科技的力量,减少防守的难度。

=================================================================================================
                                                                       以下为original部分
=================================================================================================

--------------------------------------------------------------------------------
- patch 1.01
--------------------------------------------------------------------------------

- Fixed cheat that allowed one player in a multiplayer game to see the map.

休整了在多人游戏中可以使用密计开地图的bug
- Fixed bug that allowed players to receive extra resources when
canceling building construction multiple times by exploiting lag in a
multi-player game.
修正了多人游戏中通过取消建造建筑利用网络延迟获得额外资源的错误
- Fixed pathing problem related crash bug that was most commonly
exhibited in Terran 10.

修正了在人类第10关中探路会造成死机的问题。
- Fixed C Runtime Library crash bug exhibited during saved games
when year was greater than 2098.

休整了当系统时间大于2098年的时候会出现c运行库崩溃的错误
- Fixed sprite allocation errors that prevent normal combat and
creation of units.

修正了"sprite"配置造成的战斗与建造不能

- Fixed occasional hang when joining and leaving Battle.net.
修正了进入/加入战网时的延迟*

- Enemy Science Vessels no longer continually unmask after
irradiating units.

敌人的科学球在辐射单位之后不再持续可见(unmask)
- Missile turrets controlled by the AI properly acquire targets.
防空塔在ai控制下可以准确的命中目标了
- Fixed blank game names in Battle.net game list.
修正了战网中游戏名称为空的错误
- Game names with high ASCII characters now show up properly.
含有高位ASCII码的游戏名称现在正确显示了。
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

1.02

--------------------------------------------------------------------------------
- patch 1.02
--------------------------------------------------------------------------------
- Flying units no longer receive 'cover' from terrain features.
飞行单位不在接受受地图影响

- Fixed the bug when cancelling a guardian in high latency games that killed
  the mutalisk and gave multiple refunds.

取消了高延迟下取消守护者建造会杀死飞龙并返还资源的错误

- Fixed the bug that could sometimes cause a map editor, hit point modified
  siege tank's hit points to be incorrect after transforming.

修正了在某些情况下在地图编辑器中坦克变形之后伤害会错误的bug。
- Time elapsed while the game is paused no longer counts toward total
  elapsed game time.

暂停不在记入总游戏时间。

- Increased the cost of a Zerg Hatchery from 300 to 350 minerals.

虫族巢从300变成350

- Changed the damage type of the Photon Cannon weapon system from explosion
  to normal.

神族光炮伤害类型从爆炸更改为普通

- Preplaced heroes for the AI will now auto acquire targets and defend themselves.

英雄的ai在修改后会自动攻击敌人并保护自己。

- Fixed a bug that could potentially, in high latency games, over-charge zerg players when morphing larva into units.

休整了一个潜在的在高延迟网络中使虫族在孵化单位超过上限的bug

  
- Modified the 'Free For All' game type so that the rules of diplomacy apply
  to computer players. (Computer players are no longer allied in FFA.) Also,
  made FFA available for single player custom games

修正了ffa模式,让游戏更加民主(计算几之间不再接盟).,单人游戏中也可以ffa
- Fixed the crash that occurred when selecting a unit type, that would normally
  have shields, configured to have 0 shields via the map editor.

修正了当选择一个本来应该有护盾,但被设置成护盾为0的情况下游戏崩溃的bug。

- Fixed the bug that bumped people back to the race select screen after they
  had completed a single player campaign mission.

修正了在完成单人人物之后将玩家弹回种族选择画面的bug。

- (Battle.net) Create game screen will now display ladder game speed as 'Fast'
  instead of 'Faster'.

战网游戏的默认速度从faster修改为fast


- (Battle.net) Profile draw code will now handle different sized destination
  windows.

- Fixed 'attach to incomplete addon' crash bug.
- Added three new Computer AI scripts for use with the map editor (Protoss
Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels.

增加了insane ai,可在制作关卡中选择

- Fixed bug that played the incorrect 'complete' sound for addons

修正了addon错误的建造完成音效。
.
- Fixed bug that prevented rescued tanks and goliaths from acquiring targets
correctly.

修正了坦克和巨人被拯救*的情况下被正确瞄准的问题
- Fixed bug that caused Starcraft to allocate unnecessary amounts of memory
while running minimized.

修正了最小话的情况下回出现的不正确资源数量问题

- Fixed bug that could cause maps with a large number of pre-placed units to
  crash at load time.
修正了当地图上有大量预设单位时程序崩溃的bug

- Fixed bug that, in rare cases, could cause game to crash when certain types of units died.

修正在极少数情况下个别单位死亡导致程序崩溃的错误
- Fixed bug that caused access violation when maps with unplaceable units were loaded.
修正了在地图上有不能被正确安放的单位时出现的读取不能的错误

- Fixed bug that caused access violation when any zerg air unit died while cloaked by an arbiter.

修正了虫族空军在被仲裁隐形的情况下死亡后的读取冲突的问题。

--------------------------------------------------------------------------------
- patch 1.03
--------------------------------------------------------------------------------
- Very long games using the Terran Insane AI will no longer lock up.
修正了使用疯狂人类ai进行长时间游戏之后会造成的ai死锁问题
- Custom maps that use the "set next map" trigger will now work properly after  loading them from a saved game.
定指地图中使用"下一地图"标签现在在读取游戏之后工作正常了
- The length of time you have to leave a game before it counts on your record
  on battle.net has been reduced from 5 minutes to 2 minutes.
在战网中不计胜负的时间从5分钟变成了两分钟

- New ladder maps have been added. The old ladder maps have been moved to
  the OldLadder directory and downgraded to "Blizzard Approved" status.
  The (8)Green Valleys.scm map has been promoted to "Ladder" status.

新增了ladder地图,旧ladder被转移到"old ladder"地图

- Fixed bug where if Zerg burrowers burrowed just as they decloaked (when leaving
  an Arbiter's field of influence) it would desync a network game.

修正了虫族单位在离开仲裁的隐形之后钻地会与网络游戏节奏脱节的问题

- The MOVE UNIT trigger action now behaves correctly with add-ons. Buildings
  with existing add-ons will detach from the add-on if either the building
  or the add-on moves. Add-ons under construction will be cancelled.

现在有附加的建筑物也可以移动了


- Buildings that are created with the CREATE UNIT trigger action or moved with
  the MOVE UNIT trigger action will attempt to reattach to add-ons of the correct
  type that are in the correct location.

现在移动中的建筑会自动标识正确的附属建筑

- Preplaced carriers owned by the Neutral player slot that have an initial
  hangar count greater than 0 will no longer crash the game.

中立玩家的航母当拥有超过0个拦截机不会造成死机了

- Executing a KILL UNIT trigger action immediately followed by a MOVE UNIT
  trigger action will no longer result in a crash.

在执行一个杀死单位之后移动单位现在不会造成崩溃了

- Doodads are no longer affected by the MOVE UNIT trigger action.
小装饰现在不再被移动指令影响了

- The mission countdown timer now has a maximum value of 99:99:99 (h:m:s)

任务倒数时间的最大直现在为99:99:99 (h:m:s)
- Fixed bug that caused Elapsed Time to display incorrectly when finishing
  a very short mission.
当任务非常短的时候不能正确显示游戏时间的错误被修正了

[ 本帖最后由 jsjw2 于 2007-3-31 23:39 编辑 ]
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2006年度八达十大杰出青年

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发表于 2007-3-29 10:51 |只看该作者
LZ你翻译的??
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发表于 2007-3-29 11:23 |只看该作者
首先是original部分,有空继续

[ 本帖最后由 jsjw2 于 2007-3-29 11:41 编辑 ]
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发表于 2007-3-29 11:23 |只看该作者
大家可以看看一个游戏是怎样变额定成熟的

[ 本帖最后由 jsjw2 于 2007-3-29 11:42 编辑 ]
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2006年度八达十大杰出青年

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发表于 2007-3-29 11:28 |只看该作者
请发到一个贴  综合在一楼 好加分啊
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大和

战队
N.ErV)
联赛ID
Voice
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Protoss
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发表于 2007-3-29 12:57 |只看该作者
115会修正什么呢?/
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发表于 2007-3-30 09:30 |只看该作者
这个要顶下~ 从低版到高版啊
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发表于 2007-3-31 23:34 |只看该作者
修正到104
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2006年度八达十大杰出青年

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发表于 2007-4-2 14:45 |只看该作者
jsjw2 你翻译完了 去找sckaka

那里可以得到1W水晶
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发表于 2007-4-2 19:55 |只看该作者
的确不错 我等菜鸟福音
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航母

-.- -..- -...-

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发表于 2007-4-2 20:46 |只看该作者
lz是红眼>

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发表于 2007-4-2 21:54 |只看该作者
什么时候出115~呵呵
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发表于 2007-4-5 18:06 |只看该作者
顶。。。。
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