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- 2015-5-23
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- 1694 小时
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为了防止小黑屋, 就不放EXE了
基本思路就是打开war3进程, 提升权限, 打上内存补丁, 没啥东西
下面的地址偏移基本都是老外调试的,国内没见过
我只做了个1.23 版的, 不想危害我的HF装B大业, 放几个截图, 没在平台底下试过
功能基本就是: 开图, 反隐, 看英雄, 显示ping值, 看道具, 看造兵, 视角无限
复制代码
!discuzcode_code!:
// 枚举进程获得PID
DWORD GetPIDForProcess (char* process)
{
BOOL working = 0;
DWORD targetPid = 0;
PROCESSENTRY32 lppe = {0};
HANDLE hSnapshot=CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS ,0);
if (hSnapshot)
{
lppe.dwSize=sizeof(lppe);
working=Process32First(hSnapshot,&lppe);
while (working)
{
if(_stricmp(lppe.szExeFile,process)==0)
{
targetPid=lppe.th32ProcessID;
break;
}
working=Process32Next(hSnapshot,&lppe);
}
}
CloseHandle(hSnapshot);
return targetPid;
}
// 获取进程的sedebug权限
void EnableDebugPrivilege()
{
HANDLE hToken;
LUID sedebugnameValue;
TOKEN_PRIVILEGES tkp;
if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken))
return;
if (!LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &sedebugnameValue))
{
CloseHandle(hToken);
return;
}
tkp.PrivilegeCount = 1;
tkp.Privileges[0].Luid = sedebugnameValue;
tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
if (!AdjustTokenPrivileges(hToken, FALSE, &tkp, sizeof(tkp), NULL, NULL))
CloseHandle(hToken);
}
// 枚举所有加载模块, 并返回Game.dll baseaddres
DWORD GetDLLBaseAddres(char* DllName, DWORD tPid)
{
HANDLE snapMod;
MODULEENTRY32 me32;
if (tPid == 0)
return 0;
snapMod = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, tPid);
me32.dwSize = sizeof(MODULEENTRY32);
if (Module32First(snapMod, &me32))
{
do
{
if (strcmp(DllName,me32.szModule) == 0)
{
CloseHandle(snapMod);
return (DWORD) me32.modBaseAddr;
}
}while(Module32Next(snapMod,&me32));
}
CloseHandle(snapMod);
return 0;
}
#define MEMPATCH(i,w,l) WriteProcessMemory(hProc,reinterpret_cast<LPVOID>(gameBase+i),w,l,&dSize)
#define MEMNPATCH(i,w,l) WriteProcessMemory(hProc,reinterpret_cast<LPVOID>(i),w,l,&dSize)
1.23 版的offset复制代码
!discuzcode_code!:
MEMPATCH(0x3A1E9B,"\x90\x90",2);
MEMPATCH(0x361DFC,"\x00",1);
MEMPATCH(0x285B8C,"\x90\x90",2);
MEMPATCH(0x285BA2,"\xEB\x29",2);
MEMPATCH(0x28345C,"\x40\xc3",2);
MEMPATCH(0x73DEC9,"\xBEC9 0\x90\x90\x90\x90",6);
MEMPATCH(0x431556,"\x3B\xC0\x0F\x85\xC0\x00\x00\x00\x8D\x8B\xF0\x00\x00\x00\xE8\x07\x3D\x03\x00\x3B\xC0\x0F\x85\xAD\x00\x00\x00",27);
MEMPATCH(0x362211,"\x3B\xC0\x0F\x85\x30\x04\x00\x00",8);
MEMPATCH(0x356E7E,"\x90\x90\x90",3);
MEMPATCH(0x3C5C22,"\xEB",1);
MEMPATCH(0x3C135C,"\xB8\xFF\x00\x00\x00\xEB",6);
MEMPATCH(0x3F92CA,"\x90\x90",2);
MEMPATCH(0x3A1DDB,"\xEB",1);
MEMNPATCH(0x4559EC,"\x60\x0B\xC0\x75\x2F\x8A\x8E\xD0\x02\x00\x00\x80\xF9\x01\x74\x51\xC6\x86\xD0\x02\x00\x00\x01\xC6\x86\xD1\x02\x00\x00\x01\xC6\x86\xD2\x02\x00\x00\xFF\x8B\xCE\xB8\xFF\x01\x01\xFF\xFF\x15\x60\x5A\x45\x00\xEB\x2D\x8A\x8E\xD0\x02\x00\x00\x80\xF9\xFF\x74\x22\xC6\x86\xD0\x02\x00\x00\xFF\xC6\x86\xD1\x02\x00\x00\xFF\xC6\x86\xD2\x02\x00\x00\xFF\x8B\xCE\xB8\xFF\xFF\xFF\xFF\xFF\x15\x60\x5A\x45\x00\x61\xB8\x01\x00\x00\x00\x23\xD8\x89\x44\x24\xE4\xFF\x35\x65\x5A\x45\x00\xC3",116);
addr[0] = gameBase + 0x29E270; //References to the Game.dll
addr[1] = gameBase + 0x39A3BF; //
addr[2] = 0x4559EC; //Detour
MEMNPATCH(0x455A60,&addr[0],sizeof(DWORD));
MEMNPATCH(0x455A65,&addr[1],sizeof(DWORD));
MEMNPATCH(0x455A6A,&addr[2],sizeof(DWORD));
MEMPATCH(0x39A3B9,"\xFF\x25\x6A\x5A\x45\x00",6); //Plant detour
MEMPATCH(0x2030DC,"\x90\x90\x90\x90\x90\x90",6);
MEMPATCH(0x34FC68,"\x90\x90",2);
MEMPATCH(0x28EBCE,"\xEB",1);
MEMPATCH(0x34FCA6,"\x90\x90\x90\x90",4);
MEMPATCH(0x285BA2,"\xEB",1);
MEMPATCH(0x371581, "\x5B\x26",2);
MEMPATCH(0x371587, "\x90\x90\x90\x90\x90\x90",6);
MEMPATCH(0x371581, "\x5B\x26",2);
MEMPATCH(0x371587, "\x0F\x85\x8F\x02\x00\x00",6);
MEMPATCH(0x371581, "\x5B\x26",2);
MEMPATCH(0x371587, "\x0F\x84\x8F\x02\x00\x00",6);
MEMPATCH(0x285B68, "\xE9\x04\xA3\x5E\x00",5);
MEMPATCH(0x86FE71, "\xE8\xDA\x13\xCC\xFF\x6A\x01\x6A\x00\x68\xCC\xCC\xCC\xCC\x6A\x00\x8B\x0D\xD8\xA7\xAB\x6F\x8B\x89\x54\x02\x00\x00\xE8\x8E\x65\xA9\xFF\xE9\xD6\x5C\xA1\xFF",38);
MEMPATCH(0x86FE7B,&fZoom,sizeof(DWORD));
复制代码
!discuzcode_code!:
//这里的修改是war3 1.20版的,和常用的1.20e不是一个版本。
DWORD data=0x74;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F4069F0,&data,1,0);
data=0x8B;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F406A0E,&data,1,0);
data=0x09;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F406A0F,&data,1,0);
data=0x90;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F406A10,&data,1,0);
data=0x8B;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F406A13,&data,1,0);
data=0x09;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F406A14,&data,1,0);
data=0x90;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F406A15,&data,1,0);
data=0x90;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F29FE20,&data,1,0);
data=0x90;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F29FE21,&data,1,0);
data=0x00;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F149198,&data,1,0);
data=0x40;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F2A0803,&data,1,0);
data=0x33;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F2A0804,&data,1,0);
data=0xC0;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F2A0805,&data,1,0);
data=0x42;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F2A0806,&data,1,0);
data=0x33;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F2A0807,&data,1,0);
data=0xD2;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F2A0808,&data,1,0);
data=0xEB;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F14A0B4,&data,1,0);
data=0xEB;
bret=WriteProcessMemory(hopen,(LPVOID)0x6F2A0703,&data,1,0);
复制代码
!discuzcode_code!:
// 1.22
PATCH(0x3A04AB,"\x90\x90",2);
PATCH(0x36087c,"\x00",1);
PATCH(0x28464C,"\x90\x90",2);
PATCH(0x284662,"\xEB\x29",2);
PATCH(0x281F1C,"\x40\xc3",2);
PATCH(0x73B949,"\xB2\x00\x90\x90\x90\x90",6);
PATCH(0x42F836,"\x3B\xC0\x0F\x85\xC0\x00\x00\x00\x8D\x8B\xF0\x00\x00\x00\xE8\x97\x3C\x03\x00\x3B\xC0\x0F\x85\xAD\x00\x00\x00",27);
PATCH(0x398E01,"\x90\x90\x90\x90\x90\x33\xc0\x40",8);
PATCH(0x360C91,"\x3B\xC0\x0F\x85\x30\x04\x00\x00",8);
PATCH(0x3558FE,"\x90\x90\x90",3);
KoMoS 发表于 2009-5-22 11:06 ![]()
enenenenenee |
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