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星际2官方FAQ第36批—关于人族核弹、虫族新单位

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我自横刀向天笑,笑完我就去睡觉.睡醒我就拿起刀,再次横刀向天

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发表于 2008-4-28 15:40 |只看该作者 |倒序浏览
To illustrate the topic of this month's discussion, we would like to give you a better view of what the Baneling is like at the moment!

为了阐明这个月的官网讨论主题,我们带来了一张新截图,让大家更好了解现在的毒虫被改成了啥模样。


ScreenCraft: This batch's screenshot is to show the significant size increase of the Baneling since the original Protoss announcement gameplay trailer. The size increase is to allow the possibility of focus firing on incoming Banelings with additional micromanagement.

截图争霸:这一批(一批?一张吧?太愚弄我们这些玩家了)截图是向大家展示毒虫的新体积大小,现在的新体积已经比过去PROTOSS DEMO里面的毒虫体积要大一些。新的单位大小让玩家更容易在战斗中点击到这些前来攻击的毒虫。



Feel free to discuss the evolution of the Baneling in our Monthly Discussion Topic at:
本月的关于毒虫变化的讨论帖连接(官网):
http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=463

Baneling Invasion
毒虫入侵的截图(官网)
http://www.starcraft2.com/screenshot.xml?s=80
An army of Banelings invade a developing rival Zerg base.
一队毒虫军队攻击了一个正在发展当中的虫族基地。

----------------------------------------Q&A内容----------------------------------

1. Do Protoss Immortals get killed when a Nuke explodes next to them(seeing as the Hardened Shield blocks all high profile attacks and that a Nuke is definitely a high profile attack)? (Battle.net) Eragon320
In term of units, the only units that will be able to survive a Nuke will be the Protoss Mothership and Immortals upgraded with Hardened Shields. An upgraded Immortal will take 10 damage from a Nuke. To all other units, the Nuke will do 800 damage, thus making it much more powerful than the Nuke in the original StarCraft.

问:核弹要是在不朽者头上爆炸的话,不朽者会挂掉吗?还是说它的坚毅护盾可以挡住所有的高火力攻击包括核弹攻击?

答:在目前所有单位里面,唯一能在核弹爆炸里存活的单位只有神族的母船和研究了坚毅护盾的不朽者,所有带有坚毅护盾的不朽者遭受核弹攻击之后只会受到10点伤害。而对于其他单位,核弹会造成800伤害,核弹变得比星际1里面的核弹更强(笔者注:但攻击建筑方面很弱,从第一视角试玩上看出。)


2. How powerful is the Roach's regeneration ability? How much time is needed to regenerate from 1 to full hp? (sc2pod.com)
The Roach currently regenerates 15 hit points per second, allowing it to regenerate to full health in 6 seconds. In countering Roaches, a player must either micromanage the battle to make sure they are focus firing on each Roach one at a time, or they have to bring in high damage units such as Siege Tanks or Archons.

问:蟑螂的恢复能力到底有多强?需要多少时间才能从1HP恢复到满血?

答:目前蟑螂一秒钟可以恢复15点HP(笔者:KAO!),蟑螂要恢复满HP只需要6秒(作者:再KAO!)。要对付蟑螂,玩家必须进行微操作,确认自己的火力每次都只集中在一只蟑螂身上,或者用例如围城坦克或者是执政官之类的高攻击单位来给予它们重大伤害。


3. Are overseers any tougher than overlords? (Battle.net) Mestroyer
When an Overlord evolves into an Overseer, it will gain a speed bonus, passive detection, the ability to generate creep below it, and the ability to corrupt' resources to make it more difficult for opponents to gain access to them. Furthermore, when Overseers sit in the same spot, over time its visual range will increase (but not its detection range).

问:督察者有没有什么地方比宿主要强的?

答:当宿主进化成督察者,它会自动提速,可以自动反隐形,可以吐菌毯,可以用粘液来污染资源从而让对方更难采集这些被污染的水晶(笔者:这些技能不是宿主的了?)。同时,当督察者停留在一个地方的时候,随着时间推移,它的视野会渐渐扩大,然而不包括它的反隐视野(笔者:就是能看到远方,但是没有办法侦察远方的隐形单位)。


4. Is it worth it to build a Terran Reactor Add-on since the benefit of doubling your queue list is not that useful, as it is often a bad idea to have your queue full? (gamereplays.org)
Yes! The Terran Reactor doesn't just double the size of your queue list. For a mere 50 minerals and 50 gas cost for the Reactor, that Barracks, Factory, or Starport will have the ability to create two units simultaneously (assuming that unit doesn't require a tech lab add-on). Most of the time, building the Reactor will be worth it, rather than building a second Barracks, Factory, or Starport. Not only will you be able to build from a single building the production of two normal buildings, you will be able to salvage that Reactor if needed to get 100% of the cost back. Being able to salvage allows for quick tech shifts or evacuations.

问:人族的反应堆只是让兵营重工的生产列队增加一倍,除此以外别无它用,那么造反应堆真的值得吗?

答:当然值得,反应堆不仅仅让制造列队延长一倍。反应堆只耗费50水晶50气体,然而兵营、工厂、飞机场都可以同时制造两个单位(前提是那个单位不需要研究所来解锁)。绝大部分时间,建造反应堆是很值得的,因为你不需要建造第二个兵营、工厂或者飞机场。你不但可以单个建筑制造两个普通单位,你还可以把反应堆回收掉,取回100%的成本(笔者:这个有点意想不到了)。能回收这些建筑也允许玩家能够快速转型或者撤退。

(笔者注:哪个家伙告诉咱只延长队伍的!给我出来!)


5. Will there be different building textures resembling the actual terrain? (in Warcraft 2 the buildings were snowy on the winter maps) (starcraft2.hu)
This is something the art team would like to do, though it will ultimately come down to time. There's a lot of art work still left to do, such as their current task, which is putting the finishing touches on the Terran Marauder amongst several other units. On the Marauder, players will be able to see many intricate animations for both the weapons and their power suits.

问:会不会有建筑根据地图的不同而改变造型?(在魔兽争霸2里面建筑物在雪地地图里会被雪覆盖)(笔者:是魔兽争霸2不是3哦!)

答:这是美工小组想要做的一些事情,但这些效果会在开发最后期才完成。现在还有很多美工工作依然没有完成,例如他们目前的工作,就是给掠夺者(笔者:就是MARAUDER)以及其他几个单位润色完善风格。关于掠夺者,玩家们将可以看到很多它们的不同武器的精细动画(笔者:掠夺者除了手雷还有什么武器?找人解释一下,这个兵种目前很迷),以及可以看到他们的超酷服装。


6. Did the High Templar's Hallucination ability undergo any changes due to the introduction of new tough units, such as Thor or Colossus? (battle.net) Elsoron
The Hallucination ability did not undergo changes because of those new units, but it did get significant buffs since the original StarCraft. First off, hallucinated units still have the same hit points as the original unit, but take double damage. Furthermore, the duration the unit lasts for will be around 2-3 minutes, which will be significantly longer than the original StarCraft. On top of that, to hallucinate a unit only costs 40 energy, which is much cheaper than the original StarCraft's cost of 100 energy.

问:现在高级圣堂武士的幻象技能有没有因为诸如巨像、雷神之类的强壮单位而作过修改?

答:幻象技能并没有因为那些长血单位修改过,不过与星际1里面的相同技能相比,幻象确实经过削弱。首先,跟星际1一样,幻象体的生命值跟本体一样,但是幻象体会受到双倍伤害(笔者:原来原星际没有双倍伤害的啊?现在才知道)。另外幻象体可以存在大约两到三分钟,比星际1要长。最重要的是,现在制造幻象只需要消耗40点能量,比星际1里同技能消耗100能量要更实惠。(笔者:造两个假巨像来恐吓对方,让对方移动农民导致经济被影响也是可行的……)

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发表于 2008-4-28 15:42 |只看该作者
ZT请注明出处
火のように熱い夏、火のように熱い心
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发表于 2008-4-28 15:44 |只看该作者
这个 火星了一点
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发表于 2008-4-28 15:54 |只看该作者
英文写起来就是多啊a
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