这个虫族的AI代码都是什么意思,谁能科普一下,我也想自己做一个AI
# Zelduck Z v3.13ZMCx(1344, 101, aiscript):
start_town()
transports_off()
farms_notiming()
#if DEBUG
debug(null, Zelduck Zerg 3.13)
--null--
#endif
build(1, drone, 150)
wait_buildstart(1, drone)
build(1, hatchery, 150)
wait_buildstart(1, hatchery)
build(1, overlord, 130)
wait_buildstart(1, overlord)
build(4, drone, 130)
wait_buildstart(4, drone)
race_jump(zvt, zvz, zvp)
--zvt--
random_jump(64, 6plr)
goto(stdzvt)
--zvz--
random_jump(64, 6plr)
goto(stdzvz)
--zvp--
random_jump(64, 6plr)
goto(stdzvp)
--zexpo--
start_town()
build(1, hatchery, 80)
wait_buildstart(1, hatchery)
wait_build(1, hatchery)
build(1, drone, 70)
wait_buildstart(1, drone)
build(2, drone, 70)
wait_buildstart(2, drone)
build(3, drone, 70)
wait_buildstart(3, drone)
build(4, drone, 70)
wait_buildstart(4, drone)
build(5, drone, 70)
wait_buildstart(5, drone)
build(6, drone, 70)
wait_buildstart(6, drone)
build(7, drone, 70)
wait_buildstart(7, drone)
build(8, drone, 70)
wait_buildstart(8, drone)
build(9, drone, 70)
wait_buildstart(9, drone)
build(10, drone, 70)
wait_buildstart(10, drone)
build(1, extractor, 70)
wait_buildstart(1, extractor)
build(10, drone, 70)
wait_buildstart(10, drone)
multirun(sunks)
multirun(nydus)
multirun(spore)
build(6, drone, 70)
wait_buildstart(6, drone)
build(7, drone, 70)
wait_buildstart(7, drone)
build(8, drone, 70)
wait_buildstart(8, drone)
build(9, drone, 70)
wait_buildstart(9, drone)
build(10, drone, 70)
wait_buildstart(10, drone)
build(11, drone, 70)
wait_buildstart(11, drone)
build(12, drone, 70)
wait_buildstart(12, drone)
build(13, drone, 70)
wait_buildstart(13, drone)
build(10, drone, 70)
wait_buildstart(10, drone)
build(11, drone, 70)
wait_buildstart(11, drone)
build(12, drone, 70)
wait_buildstart(12, drone)
build(13, drone, 70)
wait_buildstart(13, drone)
build(14, drone, 70)
wait_buildstart(14, drone)
build(15, drone, 70)
wait_buildstart(15, drone)
build(16, drone, 70)
wait_buildstart(16, drone)
build(17, drone, 70)
wait_buildstart(17, drone)
build(18, drone, 70)
wait_buildstart(18, drone)
build(19, drone, 70)
wait_buildstart(19, drone)
build(20, drone, 70)
wait_buildstart(20, drone)
stop()
--sunks--
notowns_jump(spawning_pool, buildpool)
goto(sunks2)
--buildpool--
build(1, spawning_pool, 70)
wait_buildstart(1, spawning_pool)
goto(sunks2)
--sunks2--
creep(0)
build(1, creep_colony, 70)
wait_buildstart(1, creep_colony)
build(2, creep_colony, 70)
wait_buildstart(2, creep_colony)
build(3, creep_colony, 70)
wait_buildstart(3, creep_colony)
build(4, creep_colony, 70)
wait_buildstart(4, creep_colony)
build(1, sunken_colony, 70)
wait_buildstart(1, sunken_colony)
build(2, sunken_colony, 70)
wait_buildstart(2, sunken_colony)
build(3, sunken_colony, 70)
wait_buildstart(3, sunken_colony)
build(4, sunken_colony, 70)
wait_buildstart(4, sunken_colony)
stop()
--spore--
wait_build(1, evolution_chamber)
build(1, creep_colony, 70)
wait_buildstart(1, creep_colony)
wait_build(1, creep_colony)
build(1, spore_colony, 70)
wait_buildstart(1, spore_colony)
stop()
--nydus--
wait_build(1, hive)
build(1, nydus_canal, 70)
wait_buildstart(1, nydus_canal)
stop()
--zdefiler--
wait_build(1, defiler_mound)
tech(consume, 80)
wait(1100)
tech(plague, 80)
wait(1100)
upgrade(1, defiler_mana, 80)
stop()
--6plr--
build(5, drone, 80)
wait_buildstart(5, drone)
build(6, drone, 80)
wait_buildstart(6, drone)
build(1, spawning_pool, 80)
wait_buildstart(1, spawning_pool)
build(6, drone, 80)
wait_buildstart(6, drone)
#build(2, overlord, 80)
#wait_buildstart(2, overlord)
wait_build(1, spawning_pool)
train(6, zergling)
defenseuse_gg(2, zergling)
wait_train(6, zergling)
attack_clear()
attack_add(6, zergling)
attack_prepare()
train(8, zergling)
farms_timing()
attack_do()
train(10, zergling)
train(12, zergling)
train(14, zergling)
train(16, zergling)
train(18, zergling)
train(20, zergling)
train(22, zergling)
wait_train(22, zergling)
attack_clear()
attack_add(22, zergling)
attack_prepare()
expand(99, zexpo)
build(2, hatchery, 80)
wait_buildstart(2, hatchery)
attack_do()
build(5, drone, 80)
wait_buildstart(5, drone)
build(6, drone, 80)
wait_buildstart(6, drone)
build(1, extractor, 80)
wait_buildstart(1, extractor)
build(6, drone, 80)
wait_buildstart(6, drone)
build(7, drone, 80)
wait_buildstart(7, drone)
build(8, drone, 80)
wait_buildstart(8, drone)
build(9, drone, 80)
wait_buildstart(9, drone)
build(10, drone, 80)
wait_buildstart(10, drone)
build(11, drone, 80)
wait_buildstart(11, drone)
build(12, drone, 80)
wait_buildstart(12, drone)
build(13, drone, 80)
wait_buildstart(13, drone)
build(1, lair, 80)
wait_buildstart(1, lair)
build(14, drone, 80)
wait_buildstart(14, drone)
build(15, drone, 80)
wait_buildstart(15, drone)
build(16, drone, 80)
wait_buildstart(16, drone)
build(17, drone, 80)
wait_buildstart(17, drone)
build(18, drone, 80)
wait_buildstart(18, drone)
build(1, spire, 80)
wait_buildstart(1, spire)
build(19, drone, 80)
wait_buildstart(19, drone)
build(20, drone, 80)
wait_buildstart(20, drone)
build(21, drone, 80)
wait_buildstart(21, drone)
build(22, drone, 80)
wait_buildstart(22, drone)
build(23, drone, 80)
wait_buildstart(23, drone)
train(1, mutalisk)
defenseuse_ga(1, mutalisk)
defenseuse_aa(1, mutalisk)
train(2, mutalisk)
train(3, mutalisk)
train(4, mutalisk)
train(5, mutalisk)
train(6, mutalisk)
train(7, mutalisk)
train(8, mutalisk)
train(9, mutalisk)
wait_train(9, mutalisk)
attack_clear()
attack_add(9, mutalisk)
attack_prepare()
train(2, zergling)
attack_do()
goto(6plr_last_loop)
--6plr_last_loop--
train(2, zergling)
train(4, zergling)
train(6, zergling)
train(8, zergling)
train(10, zergling)
train(12, zergling)
train(14, zergling)
train(16, zergling)
train(18, zergling)
train(20, zergling)
train(22, zergling)
wait_train(22, zergling)
attack_clear()
attack_add(22, zergling)
attack_prepare()
expand(99, zexpo)
attack_do()
wait(1)
goto(6plr_last_loop)
--stdzvt--
define_max(100, drone)
define_max(100, hydralisk)
define_max(200, zergling)
define_max(100, mutalisk)
define_max(50, scourge)
define_max(50, lurker)
define_max(1, queen)
define_max(6, defiler)
define_max(20, guardian)
define_max(20, devourer)
define_max(20, ultralisk)
build(5, drone, 80)
wait_buildstart(5, drone)
build(6, drone, 80)
wait_buildstart(6, drone)
build(7, drone, 80)
wait_buildstart(7, drone)
build(8, drone, 80)
wait_buildstart(8, drone)
build(9, drone, 80)
wait_buildstart(9, drone)
build(2, overlord, 80)
wait_buildstart(2, overlord)
build(10, drone, 80)
wait_buildstart(10, drone)
build(11, drone, 80)
wait_buildstart(11, drone)
build(12, drone, 80)
wait_buildstart(12, drone)
expand(99, zexpo)
build(1, spawning_pool, 80)
wait_buildstart(1, spawning_pool)
build(11, drone, 80)
wait_buildstart(11, drone)
build(12, drone, 80)
wait_buildstart(12, drone)
build(13, drone, 80)
wait_buildstart(13, drone)
wait_build(1, spawning_pool)
train(2, zergling)
defenseuse_gg(2, zergling)
train(4, zergling)
train(6, zergling)
train(8, zergling)
build(1, extractor, 80)
wait_buildstart(1, extractor)
train(10, zergling)
train(12, zergling)
build(3, overlord, 80)
wait_buildstart(3, overlord)
farms_timing()
send_suicide(0)
build(1, lair, 80)
wait_buildstart(1, lair)
build(10, drone, 80)
wait_buildstart(10, drone)
upgrade(1, zergling_speed, 80)
wait_build(1, lair)
build(1, spire, 80)
wait_buildstart(1, spire)
build(11, drone, 80)
wait_buildstart(11, drone)
build(12, drone, 80)
wait_buildstart(12, drone)
build(13, drone, 80)
wait_buildstart(13, drone)
build(14, drone, 80)
wait_buildstart(14, drone)
build(15, drone, 80)
wait_buildstart(15, drone)
wait_build(1, spire)
train(1, mutalisk)
defenseuse_ga(1, mutalisk)
defenseuse_aa(1, mutalisk)
train(2, mutalisk)
train(3, mutalisk)
train(4, mutalisk)
train(5, mutalisk)
train(6, mutalisk)
build(2, hatchery, 80)
wait_buildstart(2, hatchery)
build(1, hydralisk_den, 80)
wait_buildstart(1, hydralisk_den)
train(7, mutalisk)
train(8, mutalisk)
train(9, mutalisk)
train(10, mutalisk)
send_suicide(0)
expand(99, zexpo)
wait_build(1, hydralisk_den)
tech(lurker_aspect, 80)
train(1, hydralisk)
defenseuse_gg(1, hydralisk)
defenseuse_ag(1, hydralisk)
train(2, hydralisk)
build(1, evolution_chamber, 80)
wait_buildstart(1, evolution_chamber)
build(13, drone, 80)
wait_buildstart(13, drone)
train(1, mutalisk)
train(3, hydralisk)
train(4, hydralisk)
wait_build(1, evolution_chamber)
build(1, queen_nest, 80)
wait_buildstart(1, queen_nest)
train(1, lurker)
defenseuse_gg(1, lurker)
train(2, lurker)
train(3, lurker)
train(4, lurker)
train(2, zergling)
train(4, zergling)
train(6, zergling)
train(8, zergling)
train(10, zergling)
train(1, hydralisk)
train(2, hydralisk)
train(3, hydralisk)
train(4, hydralisk)
wait_build(1, queen_nest)
build(1, hive, 80)
wait_buildstart(1, hive)
upgrade(1, z_carapace, 80)
train(5, lurker)
train(6, lurker)
train(7, lurker)
train(8, lurker)
train(1, hydralisk)
train(2, hydralisk)
train(3, hydralisk)
train(9, lurker)
train(10, lurker)
train(11, lurker)
train(1, hydralisk)
train(2, hydralisk)
train(12, zergling)
train(14, zergling)
train(16, zergling)
train(18, zergling)
train(20, zergling)
train(22, zergling)
train(24, zergling)
train(26, zergling)
train(28, zergling)
train(2, scourge)
defenseuse_aa(2, scourge)
train(12, lurker)
train(13, lurker)
train(1, hydralisk)
build(1, defiler_mound, 80)
wait_buildstart(1, defiler_mound)
multirun(zdefiler)
build(3, hatchery, 80)
wait_buildstart(3, hatchery)
train(2, hydralisk)
train(3, hydralisk)
train(36, zergling)
train(16, lurker)
train(4, scourge)
wait_build(1, defiler_mound)
train(3, defiler)
send_suicide(0)
goto(stdzvt_loop)
--stdzvt_loop--
train(16, hydralisk)
train(36, zergling)
train(16, lurker)
train(4, scourge)
train(3, defiler)
send_suicide(0)
wait(300)
goto(stdzvt_loop)
--stdzvz--
define_max(100, drone)
define_max(100, hydralisk)
define_max(200, zergling)
define_max(100, mutalisk)
define_max(50, scourge)
define_max(50, lurker)
define_max(1, queen)
define_max(1, defiler)
define_max(20, guardian)
define_max(20, devourer)
define_max(20, ultralisk)
build(5, drone, 80)
wait_buildstart(5, drone)
build(6, drone, 80)
wait_buildstart(6, drone)
build(7, drone, 80)
wait_buildstart(7, drone)
build(8, drone, 80)
wait_buildstart(8, drone)
build(9, drone, 80)
wait_buildstart(9, drone)
build(2, overlord, 80)
wait_buildstart(2, overlord)
build(10, drone, 80)
wait_buildstart(10, drone)
build(11, drone, 80)
wait_buildstart(11, drone)
build(12, drone, 80)
wait_buildstart(12, drone)
expand(99, zexpo)
build(1, spawning_pool, 80)
wait_buildstart(1, spawning_pool)
build(11, drone, 80)
wait_buildstart(11, drone)
build(12, drone, 80)
wait_buildstart(12, drone)
build(13, drone, 80)
wait_buildstart(13, drone)
build(1, extractor, 80)
wait_buildstart(1, extractor)
wait_build(1, spawning_pool)
train(2, zergling)
defenseuse_gg(2, zergling)
defensebuild_gg(2, zergling)
train(4, zergling)
train(6, zergling)
build(3, overlord, 80)
wait_buildstart(3, overlord)
train(8, zergling)
build(1, lair, 80)
wait_buildstart(1, lair)
train(10, zergling)
train(12, zergling)
upgrade(1, zergling_speed, 80)
train(14, zergling)
train(16, zergling)
train(18, zergling)
train(20, zergling)
build(4, overlord, 80)
wait_buildstart(4, overlord)
farms_timing()
wait_build(1, lair)
build(1, spire, 80)
wait_buildstart(1, spire)
build(12, drone, 80)
wait_buildstart(12, drone)
wait_build(1, spire)
train(1, mutalisk)
defenseuse_ga(1, mutalisk)
defenseuse_aa(1, mutalisk)
defensebuild_ga(1, mutalisk)
defensebuild_aa(1, mutalisk)
train(2, mutalisk)
train(3, mutalisk)
train(4, mutalisk)
train(5, mutalisk)
train(6, mutalisk)
attack_add(5, mutalisk)
attack_prepare()
attack_add(6, mutalisk)
train(7, mutalisk)
train(8, mutalisk)
train(9, mutalisk)
attack_do()
attack_clear()
goto(stdzvz_last_loop)
--stdzvz_last_loop--
train(10, mutalisk)
attack_add(10, mutalisk)
attack_prepare()
attack_do()
attack_clear()
wait(500)
goto(stdzvz_last_loop)
--stdzvp--
define_max(100, drone)
define_max(100, hydralisk)
define_max(200, zergling)
define_max(100, mutalisk)
define_max(50, scourge)
define_max(50, lurker)
define_max(1, queen)
define_max(6, defiler)
define_max(20, guardian)
define_max(20, devourer)
define_max(20, ultralisk)
build(5, drone, 80)
wait_buildstart(5, drone)
build(6, drone, 80)
wait_buildstart(6, drone)
build(7, drone, 80)
wait_buildstart(7, drone)
build(8, drone, 80)
wait_buildstart(8, drone)
build(9, drone, 80)
wait_buildstart(9, drone)
build(2, overlord, 80)
wait_buildstart(2, overlord)
build(10, drone, 80)
wait_buildstart(10, drone)
build(11, drone, 80)
wait_buildstart(11, drone)
build(12, drone, 80)
wait_buildstart(12, drone)
build(13, drone, 80)
wait_buildstart(13, drone)
build(14, drone, 80)
wait_buildstart(14, drone)
expand(99, zexpo)
build(14, drone, 80)
wait_buildstart(14, drone)
build(1, spawning_pool, 80)
wait_buildstart(1, spawning_pool)
build(14, drone, 80)
wait_buildstart(14, drone)
build(15, drone, 80)
wait_buildstart(15, drone)
expand(99, zexpo)
wait_build(1, spawning_pool)
train(2, zergling)
defenseuse_gg(2, zergling)
build(3, overlord, 80)
wait_buildstart(3, overlord)
farms_timing()
train(4, zergling)
train(6, zergling)
build(2, hatchery, 80)
wait_buildstart(2, hatchery)
build(1, extractor, 80)
wait_buildstart(1, extractor)
train(8, zergling)
build(11, drone, 80)
wait_buildstart(11, drone)
build(1, hydralisk_den, 80)
wait_buildstart(1, hydralisk_den)
build(12, drone, 80)
wait_buildstart(12, drone)
build(1, lair, 80)
wait_buildstart(1, lair)
wait_build(1, hydralisk_den)
train(10, zergling)
train(1, hydralisk)
defenseuse_gg(1, hydralisk)
defenseuse_ag(1, hydralisk)
train(2, hydralisk)
train(3, hydralisk)
train(4, hydralisk)
train(5, hydralisk)
train(6, hydralisk)
wait_build(1, lair)
upgrade(1, overlord_speed, 80)
build(14, drone, 80)
wait_buildstart(14, drone)
tech(lurker_aspect, 80)
build(1, spire, 80)
wait_buildstart(1, spire)
upgrade(1, zergling_speed, 80)
train(12, zergling)
train(14, zergling)
train(16, zergling)
train(18, zergling)
train(20, zergling)
train(22, zergling)
train(24, zergling)
train(26, zergling)
train(28, zergling)
train(30, zergling)
train(32, zergling)
build(1, evolution_chamber, 80)
wait_buildstart(1, evolution_chamber)
build(2, evolution_chamber, 80)
wait_buildstart(2, evolution_chamber)
multirun(dual_evos)
train(1, lurker)
defenseuse_gg(1, lurker)
train(2, lurker)
train(3, lurker)
train(4, lurker)
build(3, hatchery, 80)
wait_buildstart(3, hatchery)
wait_build(1, spire)
train(2, scourge)
defenseuse_aa(2, scourge)
train(4, scourge)
train(6, scourge)
train(8, scourge)
send_suicide(0)
expand(99, zexpo)
train(2, zergling)
train(1, hydralisk)
train(2, hydralisk)
train(2, scourge)
train(4, zergling)
train(6, zergling)
train(8, zergling)
train(10, zergling)
train(3, hydralisk)
train(12, zergling)
train(14, zergling)
train(16, zergling)
train(1, lurker)
train(2, lurker)
train(3, lurker)
train(18, zergling)
build(1, queen_nest, 80)
wait_buildstart(1, queen_nest)
train(1, hydralisk)
train(2, hydralisk)
train(3, hydralisk)
train(4, hydralisk)
train(18, zergling)
train(20, zergling)
train(22, zergling)
train(24, zergling)
train(26, zergling)
train(28, zergling)
train(30, zergling)
train(4, lurker)
train(5, lurker)
train(6, lurker)
train(32, zergling)
wait_build(1, queen_nest)
build(1, hive, 80)
wait_buildstart(1, hive)
train(34, zergling)
train(36, zergling)
train(38, zergling)
train(40, zergling)
train(42, zergling)
train(44, zergling)
train(46, zergling)
train(48, zergling)
train(50, zergling)
train(52, zergling)
train(54, zergling)
send_suicide(0)
expand(99, zexpo)
train(1, hydralisk)
train(2, hydralisk)
train(3, hydralisk)
train(4, hydralisk)
train(5, hydralisk)
train(6, hydralisk)
train(7, hydralisk)
train(2, zergling)
train(4, zergling)
train(6, zergling)
build(4, hatchery, 80)
wait_buildstart(4, hatchery)
train(8, zergling)
train(10, zergling)
train(12, zergling)
build(5, hatchery, 80)
wait_buildstart(5, hatchery)
train(8, hydralisk)
train(9, hydralisk)
train(1, lurker)
train(2, lurker)
train(3, lurker)
train(4, lurker)
train(5, lurker)
train(14, zergling)
train(16, zergling)
train(18, zergling)
train(20, zergling)
train(22, zergling)
train(24, zergling)
train(4, hydralisk)
train(5, hydralisk)
train(6, lurker)
train(26, zergling)
train(28, zergling)
train(30, zergling)
train(32, zergling)
train(34, zergling)
train(36, zergling)
train(38, zergling)
train(2, scourge)
send_suicide(0)
goto(stdzvp_loop)
--stdzvp_loop--
train(1, hydralisk)
train(2, hydralisk)
train(3, hydralisk)
train(4, hydralisk)
train(5, hydralisk)
train(6, hydralisk)
train(7, hydralisk)
train(2, zergling)
train(4, zergling)
train(6, zergling)
train(8, zergling)
train(10, zergling)
train(12, zergling)
train(8, hydralisk)
train(9, hydralisk)
train(1, lurker)
train(2, lurker)
train(3, lurker)
train(4, lurker)
train(5, lurker)
train(14, zergling)
train(16, zergling)
train(18, zergling)
train(20, zergling)
train(22, zergling)
train(24, zergling)
train(5, hydralisk)
train(6, hydralisk)
train(6, lurker)
train(26, zergling)
train(28, zergling)
train(30, zergling)
train(32, zergling)
train(34, zergling)
train(36, zergling)
train(38, zergling)
train(2, scourge)
send_suicide(0)
wait(1000)
goto(stdzvp_loop)
--dual_evos--
wait_build(2, evolution_chamber)
upgrade(1, z_carapace, 80)
upgrade(1, z_melee_attack, 80)
wait(3192)
upgrade(2, z_carapace, 80)
upgrade(2, z_melee_attack, 80)
wait(3576)
upgrade(3, z_carapace, 80)
upgrade(3, z_melee_attack, 80)
stop()
我没看明白,这个AI好像没根据对方开局在打啊,是不是可以让他多几个分支,类似于C语言中case语句之类的 [:103] 这叫什么ai 一些流程化的东西
即便有 也是一些封装好的宏 脚本只有个简单的调用
你看不出什么的 @啊当
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